Machinarium Review

I’ve been going through some of the indie titles on my Steam list and decided that I should give them a go. I’ve heard that Machinarium is a good example of an indie title that’s fun, quirky and makes you think about what you need to do in order to get the job done.

Like usual I will give you the low down on the game and how it came to be.

Machinarium is a point and click style adventure game designed by Amanita Games, the studio behind such games as Samorost and Botanicula. First released back in 2009 for PC and Mac and later PS3 and iPad2, there was supposed to be a version moving to the Xbox Live Arcade and Nintendo Wii’s Wii ware but both versions were cancelled, Microsoft backed out from publishing Machinarium after six months of development, the game surpassed Nintendo’s 40MB limit on their Wii Ware service thus leaving Amanita no choice but to leave it. After the release of Sony’s PS Vita, a version of Machinarium was announced but it has not yet received a release date.

In Machinarium you play as Josef, a short yet stretchy robot that had been thrown into the trash and dropped off at the dump, your goal is to get your stuff together and find out why you were thrown in the trash. In every scene you have to really pay attention to your surroundings, step back and look at the bigger picture, and use your brain to figure out what you have to do in order to continue, it’s not too bad if you can’t figure it out, there is a little book of hints that which to access you need to beat the mini game on the front cover, it’s easy but it becomes tedious.

From the start of the game you hear its award winning soundtrack from Tomáš Dvořák, each and every song fits perfect to the environment, some songs are eerie and some others are quite uplifting in a strange sense. The soundtrack is more of a soundscape than a musical number which is more fitting to Machinarium’s dark and dank world. The sound effects in the game are somewhat minimal, the pressing of buttons and pulling of levers has its own unique feeling.

Throughout the game you start to meet a selection of different characters who aid you on your quest, maybe a wrench-shaped guy, or a wheelchair ridden man who has squeaky wheels, you also meet Josef’s little girlfriend who has been taken hostage by the Black Cap Brotherhood and made to work in a kitchen.

Your goal as Joseph is to work your way through puzzles in order to make your way to the central tower to disarm a bomb which the Black Cap Brotherhood had placed, while also catching them in the act. Some puzzles aren’t very clear leaving you to consult the hint book which requires for you to beat the mini game on its front cover, most of the time the solution is simple but you find yourself over thinking quite often.

In conclusion I recommend that you all should go out and buy yourselves a copy of Machinarium as soon as possible, it is only cheap on Steam, and it is really worth it for a good time that can consume a good few hours of your time, especially if you’re looking for something full of puzzles with a cool and fun story.

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